Archive for medieval

Son of Viking Tattoo Mutant Puppy 2: the Puppening

Posted in Defiant Development, Drawings, Hand of Fate, Uncategorized, Video Games with tags , , , , , , , , , , on September 9, 2016 by gladlad

Hello again, Internetland.  My name is Jesse, and I’ve been blog-post clean for 3 years.  If blog posts were an addiction for me that would sound like a good thing, but they’re not… so it’s bad.  I have not been holding myself accountable for my art-accountability and, as this blog was created help me stay on track with growing as an artist and not stagnating, it’s high time I hop back on the horse.  So… HOP!

My last post was about being chosen as the card artist for Hand of Fate and, to make a long story short, it did great, sold a ton of copies and now we’re making a sequel!  Woohoozy spazzamatoozy!!  The guys at Defiant have been an incredible group to work with, generously allowing me to stay on the project through some of the hardest years of my entire life, though there were some close calls as I struggled deeply with emotional and mental health; riding tidal waves of enormous life changes (both negative and positive).  I owe them a lot… basically the entirety of any future I have as a commercial illustrator.  No biggie.  Thank you, friends.  (They’re really cool.)

But things are moving along nicely with the sequel!  And if anyone was wondering if it’ll be an improvement on the original, the answer is HOLY CRAP YES.  The design team is pounding out “new” every time I check in: new play concepts, fantastic new engine/graphics features, new storyline, new characters, the works.  It’ll still have the H-o-F feel, but it’s emphatically a sequel.  Check it out for yourself:

 

They’ve allowed me so much freedom in envisioning the cards it’s unbelievable and makes my role so much fun.  After the initial faux-medieval simplicity of the first game’s deck design, I’ve gone a little more baroque and dense with these cards, and having a good time with it.  And I need to give a huge shout-out to the amazing Nick Smith whose gorgeous concept art I often get to ‘medievalize’.

Enough words- more pictures!   Here’s a bunch of recent cards for HoF2, but I never posted anything else after that first conceptual bunch 3 years ago, so for much, much more please check out my DeviantArt gallery which has separate folders in the sidebar for both games  …..and thanks for checking in!      ❤

hof2_montage_1

hof2_montage_2

 

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Chosen by the Hand of Fate

Posted in Aliens and Monsters, Defiant Development, Drawings, Hand of Fate, Heroes Call, Video Games with tags , , , , , , , , , , , , on March 27, 2013 by gladlad

Woohooooo!  Last year I did some illustrations for Defiant Development, awesome Aussie game development chaps, and they asked me to help out with another project!!!  It’s called “Hand of Fate”, and is kind of a spiritual sequel to Heroes Call (the previous one I worked on) in that it still involves isometric 3D dungeon-crawling RPG stuff.  However, this one is built around the concept of a deck of cards which serve as your map through a randomized dungeon and the monsters and treasures within.  And (drum roll) I get to design all the cards!!!  The super fun thing about it is that they asked me to emulate a kind of medieval woodcut/brushwork feel, which is right up my alley.  Black and white rudimentary-form archaic scrawling FTW!!!  Once again, they devs have been a joy to work with; super patient and helpful with feedback.

Right now the game exists only as a demo with a limited amount of content, but the finished work will start soon and I’ll be designing a lot more cards.  For now, here’s some samples of the work I’ve been doing on it, for your viewing pleasure:HoF_Bordered_1_by_Gladlad

HoF_Bordered_2_by_GladladHoF_Skeletons_Face_by_Gladad HoF_Misc_1_by_GladladHoF_Spiders_by_Gladad HoF_Goblins_by_GladadHoF_Barbarian_by_GladladHoF_Mage_by_GladladHoF_Weapons_by_Gladad   HoF_Misc_2_by_Gladad  HoF_Skeletons_Misc_by_GladadHoF_Skeletons_Mirrored_by_Gladad HoF_Skeletons_Misc_2_by_Gladad  HoF_Food_by_Gladad