Woohooooo! Last year I did some illustrations for Defiant Development, awesome Aussie game development chaps, and they asked me to help out with another project!!! It’s called “Hand of Fate”, and is kind of a spiritual sequel to Heroes Call (the previous one I worked on) in that it still involves isometric 3D dungeon-crawling RPG stuff. However, this one is built around the concept of a deck of cards which serve as your map through a randomized dungeon and the monsters and treasures within. And (drum roll) I get to design all the cards!!! The super fun thing about it is that they asked me to emulate a kind of medieval woodcut/brushwork feel, which is right up my alley. Black and white rudimentary-form archaic scrawling FTW!!! Once again, they devs have been a joy to work with; super patient and helpful with feedback.
Right now the game exists only as a demo with a limited amount of content, but the finished work will start soon and I’ll be designing a lot more cards. For now, here’s some samples of the work I’ve been doing on it, for your viewing pleasure: